
They will walk around with red cones in front of them, showing what they can see. This act is based around stealth, so the enemies in this act work differently. Following this, Hat Kid will have to sneak through the studio, and preferably with as little debt as possible. Once you do, Hat Kid will be billed 7,000 Pons for Trespassing. Jump up on the shelves to either side of the room to get up to the vent and open it up. Press it once to get one pair, press it a second time to get her a second pair (she will wear both at the same time), but pressing it a third time will cause the machine to explode, and Hat Kid will be billed 3,000 Pons for destruction of property. The Badge Seller is there if you need to buy some Badges, and there is also a machine left of the desk that will give Hat Kid sunglasses.

With the cutscene over, Hat Kid can wander around the area, though there isn't much here.

Both birds will then go to shoot their movies, and the Conductor will tell the receptionist that he needs to fix the vent above the receptionist's desk to stop the smell of Penguin from getting to him.
A HAT IN TIME RIFT TOKENS MOVIE
They are arguing over who will win the Annual Bird Movie Award this year, both birds insisting it will be them because of their new props, which turn out to be Time Pieces, and each assumes the other stole their prop inspiration. When Hat Kid moves up to them, she will hear that their names are The Conductor and DJ Grooves.

The second world really ramps it up, with incredibly unique ideas and themes not seen before in the genre, with the last, more open world putting your platforming skills to the test.As the act begins the screen will show the reception area with two birds arguing. The first world is easily its weakest, and something I originally had to push through to find enjoyment from on my first playthrough, but it has its own charm and original ideas. Rather conveniently, I enjoyed each new world more than the last. With just four main worlds, A Hat in Time is short, but its varied and manages to avoid cliche themed worlds. Some more variety would've been nice, but A Hat in Time makes the most of the ones it has, thanks to surprisingly intuitive, tight controls. Your default hat helps show the way to the closest point of interest, which I didn't find particularly useful, both the others grant you explosive potions, icy ground pounds, time freezing, and more. You'll accumulate six main hats throughout the course of the game, each possessing their own unique, mostly useful abilities. There's no point in beating around the bush here - it's not without its issues, but A Hat in Time is the best indie 3D platformer ever made, and it's perfectly at home on the Nintendo Switch. Despite releasing in a similar timeframe to the much higher-profile Yooka-Laylee, and being developed by a much less experienced team, A Hat in Time smashes it to smithereens. Originally released in 2017 after a surprisingly successful crowdfunding campaign, A Hat in Time is a throwback 3D platformer that acts as a love letter to its predecessors of yesteryear. That demand has led to Crash Bandicoot and Spyro the Dragon making unexpected comebacks, as well as Yooka-Laylee, developed by many people from the original teams behind Banjo-Kazooie and Donkey Kong 64. Raised on the likes of Banjo-Kazooie, Super Mario 64, and Spyro the Dragon, the children of the 90s - myself included - are all grown up and many have been eager for the return of a genre long thought dead. Although forgotten about for many years, the 3D platformer has had something of a comeback in recent years.
